

For Tomb Raider, that means some new costumes and new multiplayer levels, but no extra story content outside of a single, unremarkable tomb at the beginning of the game. This game is exactly the same from a content perspective, but with all the extra downloadable content released throughout the year. If you've already played Tomb Raider, buying the Definitive Edition is a harder call. It's when Definitive is compared to the PC version that things start to get muddy. If I had had to choose between a cheaper 360/PS3 copy of Tomb Raider and the Definitive Edition at full price, I'd choose the latter. The jump from the Xbox 360 and PlayStation 3 versions to the Definitive Edition is clear. The Xbox 360, PlayStation 3, and PC versions have been on sale throughout the year, and yet we now have a Game of the Year-style port for newer consoles with a $60 price tag. So there's this wide gulf between release dates.

Unfortunately, Tomb Raider came out early in 2013, while the PlayStation 4 and Xbox One did not launch until the end of the year. It's the kind of game that would normally be cross-generational, with one version on the older console and another on the shiny new black boxes. Tomb Raider: Definitive Edition is a weird beast.
